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Archived News » Playtest 20200418

Posted by Paul Chote at 2020-04-18 22:00 +0000

Just in time for the upcoming RAGL Season 9, we are today releasing playtest-20200418 with several important fixes and polish changes:

  • Fixed a desync crash caused by Minelayers
  • Fixed several issues related to Service Depots
  • Fixed issues with lobby player colour and faction validation
  • Restored country display for anonymous players in server lobbies
  • Fixed several issues in the singleplayer campaign

With the recent surge in online player numbers, we want to make sure that the upcoming release is as stable as it can possibly be, so we encourage everybody to play some games on this new playtest and let us know if you find any serious bugs or notice anything else amiss!

In other community news, the Fractured Realms team have released a trailer for their OpenRA-based game. A preview release should soon be available to download from their ModDB page if you like the look of it.

The original playtest-20200303 announcement is included below:

With the recent hotfix release addressing the worst bugs on the stable branch, we have been able to focus on completing work for the next big release. We have taken a step back from gameplay this time around, focusing instead on core engine logic and improved UI features.

Playtest 20200303 is now available, with a overhauled renderer that adds several long-awaited features:

We note that OpenGL 3.2 or OpenGL ES 3 are now required. Moving away from OpenGL 2 is important for future compatibility with modern rendering APIs (Vulkan/Metal). This does unfortunately mean dropping support for some older systems (typically 10+ years old) that currently can run OpenRA, but we believe that this is a necessary tradeoff for the future.

The new first-run introduction dialog.

The new introduction screen shows the most important control and display options.

Other notable changes in playtest-20200303 include:

Rally point changes.

Production rally points can now define queued paths.

The spectator army tab in Red Alert.

The spectator Army tab provides an overview of each player’s forces.

The playtest also includes a collection of modder-focused changes, and marks further progress towards the work-in-progress Tiberian Sun mod with fixes for low-level rendering bugs and new logic for production exits, EMP vs Aircraft, and the Firestorm Generator.

See the full changelog for a more detailed overview of all the changes, and head on over to our download page to try it out! Please report any other issues you find on our forum, the community Discord server, our GitHub issue tracker, or in the comments below.

We hope you enjoy it!