Playtest 20261011
We present release candidate Playtest 20261011. A massive thank you to everyone who took part in the previous playtests—your reports were critical in helping us track down and resolve game-breaking issues!
This follow-up playtest is larger than usual, bringing a wealth of gameplay content alongside the usual bug fixes. Highlights for this release include:
- The entire Dune 2000 campaign is finally complete! Added a massive batch of missing missions for Atreides and Ordos. With such an amount of new single-player content, we are relying on you to playtest these missions so we can nail the balance and pacing before the release. Alongside this, we’ve integrated the community-led balance overhaul for skirmish and multiplayer modes.
- Single-Player QoL & Red Alert Updates: Overhauled the game save and load interfaces, complete with a new QuickSave hotkey. We’ve also made plenty of changes to the Red Alert campaign, including difficulty adjustments and event fixes to various missions.
- Multiplayer & UI Tweaks: Map previews now show team numbers, and the lobby features new options to hide map previews and spawns. We’ve added a hotkey to disable the game UI and fixed replay stuttering at maximum speed.
- Smarter AI: AI bots have received a plethora of upgrades, including smarter base expansion, better defense placement, and fixed aircraft rearming logic.
- Critical Fixes: Fixed Attack Move ignoring unit target preferences, resolved visual fuzziness when zoomed out on low-DPI displays, and fixed other crashes.
- Tech Upgrades: Moved the engine to .NET 10, adding native support for Windows on ARM and aarch64 AppImages for Linux users.
As always the Tiberian Dawn HD playtest can be downloaded here, and the full changelog is available on GitHub.
If you find any critical issues don’t forget to share your feedback with us on our forum, community Discord server, or GitHub. Good luck on the battlefield, Commanders!
The past year has brought several exciting new developments, which we are happy to share today with a new OpenRA playtest!
The headline new feature in playtest-20260222 are the new random map generators for Red Alert, Tiberian Dawn, and Dune 2000. These work much like you would expect: select a biome, the number of players, and some details about symmetry and resources, then play! Generated maps work both in Skirmish and Multiplayer.
Dune 2000 has received a glow-up, featuring new visual effects for the Sonic Tank and damaged structures, along with the long-awaited “bulk purchase” logic for the Starport. The update includes a complete, community-led balance overhaul for skirmish and multiplayer modes. Meanwhile, the single-player campaign receives its own difficulty adjustments to ease the learning curve.
Support for the C&C Remastered Collection assets in Tiberian Dawn reached two important milestones in the (currently) standalone Tiberian Dawn HD mod. The mod is now feature-complete, with new HD sprites for the last custom assets plus a new content manager that allows you to select between remastered or classic artwork, audio, and music. Significant progress has been made towards integrating these features into the core OpenRA Tiberian Dawn – while this release still remains a standalone mod, we hope to complete the merge in the next release.
This is another big release for our map-making community, with further UI improvements to the OpenRA map editor, and new tools that take advantage of the random map generator logic.
Other noteable changes include:
- Added new “Other RTS” mouse input mode.
- Added timed auto-save settings for missions/skirmish.
- Bots will now attempt to build expansion bases.
- Further progress towards supporting localisation in a future release.
- Added a new mission each for Red Alert and Tiberium Dawn.
- Many other bug fixes and minor performance optimisations.
As always, the full changelog is available with more information on the changes and fixes. Stay tuned for more updates and be sure to take part in the playtest. Don’t forget to share your feedback with us on our forum, community Discord server, or GitHub!