Posted by Curtis Shmyr on

Release 20120315

A new release of OpenRA is available! Head over to the downloads page to check it out.

Here are the changes since the previous release:

  • 8 new community made RA maps
  • Base under attack notifications (‘spacebar’ focuses screen to last event)
  • New unit stance: Defend (‘Z’ cycles unit stances)
  • UI changes
    • New server browser for RA and CNC
    • Changed layout of RA’s mod chooser to match CNC’s
  • Option to toggle shellmap on and off
  • Added executable args
    • Join a server on game start up: Game.ConnectTo=ip:port
    • Limit framerate: Graphics.CapFramerate=false
  • Improvements to bots
    • Bots maintain aggro with players
    • Bots repair their own structures
    • Moved some bot configuration into system.yaml
  • Map Editor tweaks
    • Added a menu item to set up default players in map editor
    • Added dropdown in editor for choosing owner of new actors
  • Gameplay changes
    • Aircraft assign themselves to empty airfields/helipads when returning to base
    • Aircraft can now use ally airfields and helipads
    • MiGs fire in bursts of 2 instead of 4, overall rocket damage increased
    • Longbows fire in bursts of 2 instead of 1
    • Mammoth Tanks regenerate health differently - 25hp/second, after 10 seconds since last unit damage
    • Tesla Tank cost was decreased, armor increased
    • Flamethrower tech requirement was lowered
    • Minelayer (Anti-Tank) mine count reduced from 5 to 3
    • Submarine, Missile Sub and Stealth Tank have a ‘HoldFire’ stance by default
  • Many various tweaks, bug fixes and mod support changes
    • Allow units to pass over both types of land mines
    • Helicopters now bob up and down when in flight
    • Game remembers the last map played
    • Team color pickers between RA and CNC mods were unified
    • The ‘SpawnMPUnits’ initial unit is now configurable
    • Added support for negative prerequisites
    • Fixed a crash when playing with AI players online
    • Fixed a crash when joining a CNC lobby
    • Fixed the writing of empty replays - we only write once a game has started
    • Semi-fixed a bug with RepairableNear where naval units could repair from anywhere on a map