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Archived News » Playtest 20200426

Posted by Paul Chote at 2020-04-26 14:00 +0000


Another weekend, another playtest! To help a small number of players who are experiencing problems with poor GPU drivers, we are today releasing playtest-20200426 which restores the ability to use OpenGL 2.1.

OpenRA will continue to prefer OpenGL 3.2+ (or OpenGL ES 3.0+), but a new option in the settings menu allows you to switch back to the legacy rendering API if you experience glitches or performance issues.

OpenGL Profile setting.

A new “OpenGL Profile” setting allows legacy OpenGL 2.1 rendering to be used.

This playtest also includes a scripting fix for two RA campaign missions, but no other gameplay changes. We believe that all of the important issues have now been resolved, so plan a final release in the near future if no issues are reported with the updated graphics support.

For more information, see the previous news posts for playtest-20200418, playtest-20200329, and the original playtest-20200303 announcement post included below:


With the recent hotfix release addressing the worst bugs on the stable branch, we have been able to focus on completing work for the next big release. We have taken a step back from gameplay this time around, focusing instead on core engine logic and improved UI features.

Playtest 20200303 is now available, with a overhauled renderer that adds several long-awaited features:

We note that OpenGL 3.2 or OpenGL ES 3 are now required. Moving away from OpenGL 2 is important for future compatibility with modern rendering APIs (Vulkan/Metal). This does unfortunately mean dropping support for some older systems (typically 10+ years old) that currently can run OpenRA, but we believe that this is a necessary tradeoff for the future.

The new first-run introduction dialog.

The new introduction screen shows the most important control and display options.

Other notable changes in playtest-20200303 include:

Rally point changes.

Production rally points can now define queued paths.

The spectator army tab in Red Alert.

The spectator Army tab provides an overview of each player’s forces.

The playtest also includes a collection of modder-focused changes, and marks further progress towards the work-in-progress Tiberian Sun mod with fixes for low-level rendering bugs and new logic for production exits, EMP vs Aircraft, and the Firestorm Generator.

See the full changelog for a more detailed overview of all the changes, and head on over to our download page to try it out! Please report any other issues you find on our forum, the community Discord server, our GitHub issue tracker, or in the comments below.

We hope you enjoy it!