https://www.openra.net/ OpenRA - News Feed 2018-03-19T14:00:00Z OpenRA developers https://www.openra.net tag:www.openra.net,2018-03-19:/news/ragls5-and-team-tournament/ Red Alert 1v1 and 2v2 Tournaments 2018-03-19T14:00:00Z 2018-03-19T14:00:00Z <div style="text-align:center"> <p><img src="/images/news/20180317-ragl-V.png" alt="Red Alert Global League Season 5" /></p> </div> <p>Greetings, commanders!</p> <p>Red Alert Global League is rolling yet again, with Season 5 starting on April 2nd. Masters division is as strong as ever this time, with several players returning to the top flight and new promising contestants rising up as well; Minions are split into 2 groups as the single division wasn’t able to hold that many good players. To raise the stakes even higher the map pool now includes mostly new competitive maps so that players are challenged to improvise and develop new tactics and strategies on the battlefields.</p> <p>New players are always welcome to register and take part in the League. It is always exciting to prove your worth against others in a fair competition, and there is also a chance to get some prizes through playing. Be swift on the matter though, as the registrations are to be closed on March 24th.</p> <p>League rules can be found at <a href="http://ragl.org/glforum/?view=thread&amp;id=12&amp;part=1#postid-22">ragl.org forum</a> and <a href="https://docs.google.com/document/d/1-MiyXf7BootBMm4cL811-3kjCYAzsFO3J85JLdEGFMY/edit?usp=sharing">as a googlesheet mirror</a>. Further registration guidelines and current roster are available at <a href="http://ragl.org/glforum/?view=thread&amp;id=11&amp;part=1#postid-19">ragl.org forum</a> and <a href="http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&amp;t=20470">on sleipnirstuff</a>. You can also ask anything about the League, find opponents for a match and have a casual chat at <a href="https://discord.gg/UcUztfr">community discord server</a>. <br /></p> <p>If you don’t like small tactical action mano a mano, but rather prefer to feel the support of your teammate as well as the heat of the battle, there is a new 2v2 Team Tournament starting soon just for you! Two-stage event spanning from April 4th till April 22nd is already gathering some big names around and will definitely be a nice show to observe and participate.</p> <p>Registration deadline is March 25th, so gather yourself and your fellow partner and sign up ASAP! Tournament registration info as well as all the data you need to participate and a platform to find a companion for the tournament in case you still don’t have one can be found in <a href="http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&amp;t=20484">this thread on sleipnirstuff</a>.</p> <p>See you on the battlefield, commanders!</p> tag:www.openra.net,2018-03-07:/news/release-20180307/ Release 20180307 now available 2018-03-07T23:00:00Z 2018-03-07T23:00:00Z <div style="border-radius: 4px; background-color: #272d2c; padding: 5px"> <div style="margin: -10px 5px"> <p>We are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20180218.</p> <p>The changes in release-20180307 are:</p> <ul> <li>Fixed an issue that could cause excessive debug log file sizes.</li> <li>Fixed a compatibility issue with mono 5.10 and newer.</li> <li>Increased the minimum required mono version to 4.2 (fixing the “Failed to query server list” issue).</li> <li>Fixed Windows build scripts to account for <a href="https://blog.github.com/2018-02-23-weak-cryptographic-standards-removed/">GitHub API changes</a>.</li> </ul> <p>Head on over to our <a href="/download/">download page</a> to grab the new release, and spread the word!</p> </div> </div> <p>The <a href="/news/release-20180218/">original announcement</a> for release-20180218 is included below:</p> <hr /> <p>We are excited to announce the first <a href="/download/">OpenRA release</a> of this year! Over 700 commits from 43 contributors were merged over the last six months, with each commit helping to fix bugs, improve code quality, or add new features that improve the single- and multi-player experience.</p> <p>The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. Thanks to our contributors, and to everybody who tested the playtest and reported bugs! Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.</p> <p>The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:</p> <ul> <li>The server browser shows the name/faction/team of connected players</li> <li>The server browser is now also available as a tab in the server lobby</li> <li>The main menu and server browser will notify you if a new release is available</li> <li>The Global Chat has been removed from the server browser and lobby</li> <li>A chat dialog has been added to the in-game menu</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-serverplayers.png" width="600" alt="Server player list" /></p> <p>The new server player list is one of several improvements to the multiplayer UI.</p> </div> <p>Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:</p> <ul> <li>The full Harkonnen campaign in D2K</li> <li>Refinements and improvements to several campaign missions in Red Alert and Tiberian Dawn</li> <li>A fix for the AI cheating when it uses superweapons and support powers</li> <li>Several other changes that should improve the AI behaviour and performance</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-airstrike.png" alt="AI Airstrike" /></p> <p>Improvements to the AI support power targeting mean that this will be a rarer sight.</p> </div> <p>Other notable changes include:</p> <ul> <li>New lobby options to disable bounty, build radius, and re-packing Construction Yards</li> <li>Units will no longer target enemies revealed by the Red Alert GPS Satellite</li> <li>A collection of community-driven balance changes for Red Alert and Tiberian Dawn</li> <li>Fixes for many graphical glitches and polish issues</li> <li>Fixes for several platform integration issues on Windows and macOS</li> <li>Further improvements to memory usage and performance</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-mapoptions.png" width="600" alt="Expanded game options" /></p> <p>The Map Options tab includes several new settings, and can be customized by scripted maps.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20180102-winmacos.png" width="600" alt="Windows and macOS improvements" /></p> <p>Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.</p> </div> <p>As always, we suggest you read the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/1277bf3eb2b17e29fe9f2f6fd658c90771d7edbe">full changelog</a> if you’d like more information on the full list of changes.</p> <p>Now <a href="/download/">download</a> and head to the battlefield!</p> tag:www.openra.net,2018-02-18:/news/release-20180218/ Release 20180218 now available 2018-02-18T20:00:00Z 2018-02-18T20:00:00Z <p>We are excited to announce the first <a href="/download/">OpenRA release</a> of this year! Over 700 commits from 43 contributors were merged over the last six months, with each commit helping to fix bugs, improve code quality, or add new features that improve the single- and multi-player experience.</p> <p>The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. Thanks to our contributors, and to everybody who tested the playtest and reported bugs! Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.</p> <p>The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:</p> <ul> <li>The server browser shows the name/faction/team of connected players</li> <li>The server browser is now also available as a tab in the server lobby</li> <li>The main menu and server browser will notify you if a new release is available</li> <li>The Global Chat has been removed from the server browser and lobby</li> <li>A chat dialog has been added to the in-game menu</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-serverplayers.png" width="600" alt="Server player list" /></p> <p>The new server player list is one of several improvements to the multiplayer UI.</p> </div> <p>Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:</p> <ul> <li>The full Harkonnen campaign in D2K</li> <li>Refinements and improvements to several campaign missions in Red Alert and Tiberian Dawn</li> <li>A fix for the AI cheating when it uses superweapons and support powers</li> <li>Several other changes that should improve the AI behaviour and performance</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-airstrike.png" alt="AI Airstrike" /></p> <p>Improvements to the AI support power targeting mean that this will be a rarer sight.</p> </div> <p>Other notable changes include:</p> <ul> <li>New lobby options to disable bounty, build radius, and re-packing Construction Yards</li> <li>Units will no longer target enemies revealed by the Red Alert GPS Satellite</li> <li>A collection of community-driven balance changes for Red Alert and Tiberian Dawn</li> <li>Fixes for many graphical glitches and polish issues</li> <li>Fixes for several platform integration issues on Windows and macOS</li> <li>Further improvements to memory usage and performance</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-mapoptions.png" width="600" alt="Expanded game options" /></p> <p>The Map Options tab includes several new settings, and can be customized by scripted maps.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20180102-winmacos.png" width="600" alt="Windows and macOS improvements" /></p> <p>Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.</p> </div> <p>As always, we suggest you read the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/1277bf3eb2b17e29fe9f2f6fd658c90771d7edbe">full changelog</a> if you’d like more information on the full list of changes.</p> <p>Now <a href="/download/">download</a> and head to the battlefield!</p> tag:www.openra.net,2018-02-07:/news/playtest-20180208/ Playtest 20180208 available for testing 2018-02-07T18:00:00Z 2018-02-07T18:00:00Z <p>We are today releasing a <a href="/download">new OpenRA playtest</a> with fixes for a number of issues that were discovered in <a href="http://www.openra.net/news/playtest-20180102/">playtest-20180102</a>. Thank you to everybody who reported bugs or provided other feedback!</p> <p>Notable changes in playtest-20180208 include:</p> <ul> <li>Fixes for several crashes and gameplay bugs</li> <li>Balance changes to the APC and Obelisk in Tiberian Dawn</li> <li>Balance changes to the Artillery and V2 Rocket Launcher in Red Alert</li> <li>Fixed a long-standing problem with incorrect armor types in Dune 2000</li> <li>Several new multiplayer maps for Red Alert</li> </ul> <p>See the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/c9c8e80749a3694d304d72a73a5b1a762fededf4">full changelog</a> for more details, and head on over to our <a href="http://www.openra.net/download/">download page</a> to try it out!</p> <p>All known regressions from the last release have been fixed, and so we plan to repackage this playtest as the next OpenRA release if no further issues are reported. If you know of any other problems, please report them immediately via <a href="http://www.sleipnirstuff.com/forum/viewforum.php?f=80">our forum</a>, our <a href="https://github.com/OpenRA/OpenRA/issues">GitHub issue tracker</a>, or in the comments below.</p> tag:www.openra.net,2018-01-01:/news/playtest-20180102/ Playtest 20180102 now available 2018-01-01T22:30:00Z 2018-01-01T22:30:00Z <p>We are excited to welcome the new year with a new <a href="/download/">OpenRA playtest</a>! More than 700 commits from 42 contributors were merged over the last five months, with each commit helping to fix bugs, improve code quality, or add new features that improve the single- and multi-player experience.</p> <p>This playtest is a timely opportunity to get community participation, as we celebrate a massive record of games played. At the end of November we passed 500,000 completed multiplayer games since August 2014, when we started recording online server statistics. This is a huge accomplishment for our community, congratulations!</p> <p>The main focus of this development cycle was modernizing core parts of the engine and game code to support the work-in-progress Tiberian Sun mod and other community projects. These shouldn’t have visibly changed our released mods, but big changes always have a risk of introducing unexpected bugs or side-effects. Please note that changes to the way hotkeys are managed mean you will need to redefine any custom hotkeys in the Input settings.</p> <p>The changes weren’t all behind the scenes; an overhaul of the multiplayer UI added long-requested features:</p> <ul> <li>The server browser shows the name/faction/team of connected players</li> <li>The server browser is now also available as a tab in the server lobby</li> <li>The main menu and server browser will notify you if a new release is available</li> <li>The Global Chat has been removed from the server browser and lobby</li> <li>A chat dialog has been added to the in-game menu</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-serverplayers.png" width="600" alt="Server player list" /></p> <p>The new server player list is one of several improvements to the multiplayer UI.</p> </div> <p>Of course, we realize that the vast majority of OpenRA players do not play online. We haven’t forgotten about you either! Improvements for the singleplayer experience include:</p> <ul> <li>The full Harkonnen campaign in D2K</li> <li>Refinements and improvements to several campaign missions in Red Alert and Tiberian Dawn</li> <li>A fix for the AI cheating when it uses superweapons and support powers</li> <li>Several other changes that should improve the AI behaviour and performance</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-airstrike.png" alt="AI Airstrike" /></p> <p>Improvements to the AI support power targeting mean that this will be a rarer sight.</p> </div> <p>Other notable changes include:</p> <ul> <li>New lobby options to disable bounty, build radius, and re-packing Construction Yards</li> <li>Units will no longer target enemies revealed by the Red Alert GPS Satellite</li> <li>A collection of community-driven balance changes for Red Alert</li> <li>Fixes for many graphical glitches and polish issues</li> <li>Fixes for several platform integration issues on Windows and macOS</li> <li>Further improvements to memory usage and performance</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20180102-mapoptions.png" width="600" alt="Expanded game options" /></p> <p>The Map Options tab includes several new settings, and can be customized by scripted maps.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20180102-winmacos.png" width="600" alt="Windows and macOS improvements" /></p> <p>Platform integration fixes include “Pin to taskbar” support on Windows and 64 bit support for macOS.</p> </div> <p>As always, we suggest you read the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/583535f22b30d8f744d55fe98f23345fed4d3664">full changelog</a> if you’d like more information on the full list of changes. We make these playtests available to get feedback from the community about the future direction of OpenRA, and we value your feedback. Let us know what you think and please report any bugs you discover via <a href="http://www.sleipnirstuff.com/forum/viewforum.php?f=80">our forum</a>, our <a href="https://github.com/OpenRA/OpenRA/issues">GitHub issue tracker</a>, or in the comments below.</p> <p>OpenRA playtest builds do not overwrite the release version if you are on Windows or macOS, and you can switch between the two when joining an online server. So head over to our <a href="/download/">download page</a> and give it a try!</p> <p>This development cycle brought significant improvements for community mods, but we recommend that modders wait for a future playtest before updating their projects. We plan to merge a new version of our semi-automated rule upgrader before the final release, which will simplify the process of updating your <a href="https://github.com/OpenRA/OpenRAModSDK">Mod SDK</a> based projects to the latest engine version. Stay tuned for more info!</p>