OpenRA - News Feed 2015-09-19T12:00:00Z OpenRA developers,2015-09-19:/news/release-20150919/ Release 20150919 2015-09-19T12:00:00Z 2015-09-19T12:00:00Z <div style="margin-left:40px; font-size: 0.9em;"> <pre> LANDCOM 16 HQS. TOP SECRET TO: ALL FIELD COMMANDERS AN INTERCEPTED COMMUNIQUE INDICATES THE IMMEDIATE AVAILABILITY OF A NEW SEPTEMBER 2015 OPENRA RELEASE. SUBSEQUENT INTERROGATION OF THE MESSAGE COURIER REVEALED THAT 31 AUTHORS CONTRIBUTED MORE THAN 1150 CHANGES TOWARDS THEIR WAR EFFORT IN THE LAST THREE MONTHS. A LARGE COLLECTION OF BUG FIXES AND OTHER IMPROVEMENTS ARE SUSPECTED. YOUR ORDERS ARE TO PROCEED DIRECTLY TO <a href="/download/"></a> AND DOWNLOAD THE NEW RELEASE. RENDEZVOUS WITH OTHER COMMANDERS IN-GAME AND DESTROY ALL ENEMY OPPOSITION. TRANSMISSION ENDS. </pre> </div> <hr /> <p>Our latest release includes changes and new features that implement several popular requests, including:</p> <ul> <li>Support for installing assets from an English “The First Decade” DVD.</li> <li>Adding the ability to view the map after a match completes.</li> <li>Adding a notification when a game admin selects a map with custom rules.</li> <li>Recording replays for single player missions.</li> <li>Removing the “Enemy Detected” warnings from RA and D2K.</li> <li>Fixing bottlenecks in the AI and harvesters to dramatically improve late-game performance.</li> </ul> <p>Other notable changes include:</p> <ul> <li>Completely overhauled in-game music behaviour (don’t forget to install the music from Extras → Music!).</li> <li>Capture screenshots (saved to the support directory) using Ctrl/Cmd+P.</li> <li>Units will no longer pursue enemies after they disappear under the fog of war.</li> <li>Improved aircraft and paradrop behaviour in RA.</li> <li>Added missions Atreides01a and Atreides01b and FMV installation to D2K.</li> </ul> <p>As usual, this is only a small sampling of the <a href="">full changelog</a> that is available on our wiki.</p> <p>Grab the installer now for your operating system from our <a href="/download/">download page</a>!<br /> Once again we hope you’ll enjoy this newest installment of OpenRA!</p> <p>We know that many people are excited about our in-development Tiberian Sun mod, and we’re pleased to report that we have made significant progress during this release cycle. The core engine changes to support the 2.5D isometric maps used by TS and RA2 are now complete, and we are making slow-but-forward progress on implementing the many missing gameplay features for TS. There is still a lot of work to go, so we do not have a formal release schedule for these mods.</p> <div style="text-align:center"> <p><img src="/images/news/20150919-ra-spy.png" alt="New spy abilities" /></p> <p>The spy in Red Alert has gained the ability to detect enemy spies and<br />infiltrate enemy production buildings to unlock veteran unit production.</p> <p><img src="/images/news/20150919-returntomap.png" alt="Return to map" /></p> <p>It is once again possible to view the map after a mission or match is complete.<br />It is now also possible to view replays of campaign missions.</p> <p><img src="/images/news/20150919-d2k-repairs.png" alt="Carryall transports" /></p> <p>Use the repair cursor to order damaged vehicles back to a service depot.<br />In D2K an idle carryall will give it a quick lift!</p> </div>,2015-08-30:/news/playtest-20150830/ Playtest 20150830 2015-08-30T01:00:00Z 2015-08-30T01:00:00Z <p>Another playtest on the road to our next stable release is ready!</p> <p>Being in a feature freeze, we focused on fixing bugs and inconsistencies reported by community members to ensure the release is as bug-free as possible.</p> <p>More notable things that got fixed include:</p> <ul> <li>An exploit where spies in RA could infiltrate team mate’s structures.</li> <li>Issues with crushing infantry and walls.</li> <li>Issues with units entering transports.</li> <li>Visual errors connected to shroud and fog of war.</li> </ul> <p>For details check out the <a href="">full changelog</a>.</p> <p>Grab the installer for this playtest <a href="/download/">from our download page</a> and give it a try!</p> <div style="text-align:center"> <p><img src="/images/news/20150830-new-ra-production-overlays.png" alt="Custom map rule warning" /></p> <p>The spy production veterancy overlay has been improved to better fit the RA icon style.</p> </div>,2015-08-08:/news/playtest-20150808/ Playtest 20150808 2015-08-08T11:28:00Z 2015-08-08T11:28:00Z <p>We are pleased to announce the second playtest on the road to our next stable release. We have now entered the feature freeze phase, which means that we have stopped adding new features and instead focus on fixing any bugs that you might find. That means that we need your help with testing, testing, and some more testing! Please report any bugs or problems you encounter <a href="">on our bug tracker</a>. Thank you for helping to improve OpenRA!</p> <p>A number of new features, fixes, and performance improvements make this a significant improvement over the last playtest and the June release.</p> <p>We are happy to announce that we have finally addressed a few long-standing performance issues that caused significant lag spikes in the mid to late game. As part of this work, the AI has become a lot smarter about base building, uses support powers more reliably, and harvesters are less likely to become stuck.</p> <p>Music playback has received quite a lot of changes. Map authors now have much greater control over music, including the ability to specify default (starting) music as well as custom victory and defeat tracks.</p> <p>Other changes include:</p> <ul> <li>Spies in the Red Alert mod have received a major overhaul, making them much more useful.</li> <li>Paratroopers can now be selected and given orders before they land.</li> <li>Two new single-player missions have been added, Soviets 04a and 04b.</li> <li>Single-player missions have been polished, and Allies 05 has received a new ultra-hard difficulty.</li> <li>Mission replays can again be viewed through the replay browser.</li> <li>A warning message is now given when a server admin selects a map with custom rules.</li> <li>Range circles are now visible to allied players and spectators.</li> <li>Players can now hide the in-game UI (using a hotkey, bound to Ctrl+Shift+H by default).</li> <li>We now support installing game content from <em>The First Decade</em> DVD.</li> </ul> <p>Of interest for modders and mappers will be the addition of new Lua API functions. Disguising spies, capturing or infiltrating units and buildings using scripting is now possible. Other newly available functions can be used to play arbitrary sound files, flash the screen, and control the new palette effect trait.</p> <p>Of course we did not only add new things, but also fixed bugs and annoyances. Here’s a small sample:</p> <ul> <li>A number of crashes have been resolved.</li> <li>The score screen can now be closed to have a look at the battlefield after the match.</li> <li>The ‘Options’ button will no longer blink without reason in skirmish maps.</li> <li>The duration bar on chronoshifted units in the Red Alert mod is no longer visible to enemy players.</li> <li>The aircraft and helicopter cruise altitude in the Red Alert mod has been increased again.</li> <li>The unit duplication crate bonus has been removed from the Tiberian Dawn mod.</li> </ul> <p>For all the gritty details check out the <a href="">full changelog</a>.</p> <p>Grab the installer for this playtest <a href="/download/">from our download page</a> and give it a try!</p> <div style="text-align:center"> <p><img src="/images/news/20150808-cnc-lobby.png" alt="Custom map rule warning" /></p> <p>The game will warn players in the lobby when the host selects a map with custom rules. This should help combat the small number of dishonest players who adjusted rules to their advantage.</p> <p><img src="/images/news/20150808-ra-infiltrate-production-bonus.png" alt="Veteran unit production after infiltration" /></p> <p>Infiltrating an enemy production building with a spy will let you build veteran units.</p> <p><img src="/images/news/20150808-d2k-range-circles.png" alt="Observer range circles and hidden gui" /></p> <p>Allied players and spectators can now see the range circles from units and buildings.</p> <iframe width="600" height="333" src="" frameborder="0" allowfullscreen=""></iframe> <p>New Lua API functions can be used to simulate simple weather effects.</p> <iframe width="600" height="333" src="" frameborder="0" allowfullscreen=""></iframe> <p>Work continues on our Tiberian Sun mod which still isn’t ready for release. Check out these clips from a recorded developer test game!</p> </div>,2015-07-14:/news/august-2015-tournament-announcement/ August 2015 Tournament Announcement 2015-07-14T17:00:00Z 2015-07-14T17:00:00Z <p>Attention all OpenRA players! There is another tournament coming up, once again organized by Ripley!</p> <p>There will be three games of FFA in pairs running sometime in the middle of August and there will be one final match between the winners of their respective brackets. You must <a href="">sign up</a> if you’d like to compete in this tournament so that Ripley may organize the brackets based on your timezones.</p> <p>For those who would rather watch; there will be several casters who will be covering the games. They will be listed when the tournament arrives.</p>,2015-06-28:/news/playtest-20150628/ Playtest 20150628 2015-06-28T19:55:00Z 2015-06-28T19:55:00Z <p>Work has been progressing well on our next development cycle, and we are today making a snapshot of this work available in the form of a new playtest release. <a href="/download/">playtest-20150628</a> focuses on behind-the-scenes improvements, but also includes a collection of new features and bug fixes.</p> <p>The most visible changes in this playtest include:</p> <ul> <li>Removed the “Enemy unit detected” notification, by popular demand.</li> <li>A collection of TD balance changes based on player feedback. [<a href="">#8303</a>]</li> <li>Use the repair cursor or order a unit to a repair depot. In D2K a carryall will pick up the actor. [<a href="">#8056</a>]</li> <li>Units built from the starport in D2K now work with the “select units by type” hotkey. [<a href="">#8212</a>]</li> <li>Improvements to the player name and color validation. [<a href="">#8137</a>, <a href="">#8380</a>]</li> <li>New missions: Nod06b, Nod06c (TD), Soviet02a, Soviet05 (RA), Atreides01a, Atreides01b (D2K).</li> <li>A collection of polish fixes for maps, tooltips, and unit artwork.</li> </ul> <p>On the technical front, improvements include:</p> <ul> <li>A collection of fixes for issues found using <a href="">Coverity Scan</a>.</li> <li>Several new lint tests to detect common YAML errors in maps and mods.</li> <li>Changes towards a more consistent set of rendering traits. [<a href="">#8171</a>]</li> <li>A Significant rework of the shroud code to prepare for TS shroud and scripted map area changes.</li> <li>Improved support for compiling and running OpenRA on BSD operating systems.</li> <li>Improvements to our <a href="">Lua API</a> for map authors.</li> </ul> <p>For the full changelog, please refer to <a href="">the changelog page on our wiki</a>.</p> <p>Our new in-game map editor has also received a collection of bug fixes, and the ability to view and edit the area outside the playable map area. The old map editor (which we inadvertently broke in the last release - sorry!) has been removed.</p> <p>If you encounter any problems or bugs (especially anything related to the shroud or any new crashes), then please let us know <a href="">on our bug tracker</a> or the comments below.</p> <div style="text-align:center"> <p><img src="/images/news/20150628-ra-soviet05-screenshot-showcase.png" alt="Red Alert Soviet05 screenshot" /></p> <p>Press <code>CTRL</code> + <code>P</code> to take a screenshot. The hotkey binding is configuarable via Settings - Input.</p> <p><img src="/images/news/20150628-carryall-repair.gif" alt="Carryall repair delivery" /></p> <p>Use the repair cursor in D2K to signal a Carryall to transport an actor for repair!</p> <p><img src="/images/news/20150628-editor.png" alt="New map editor" /></p> <p>The new map editor is more stable, and updated maps now show correctly in the map selection screen.</p> <p><img src="/images/news/20150628-ts-shroud.png" alt="TS Shroud" /></p> <p>A preview of things to come: work is nearly complete on rewriting the shroud logic to support terrain height.</p> </div>