http://www.openra.net/ OpenRA - News Feed 2017-06-19T19:00:00Z OpenRA developers http://www.openra.net tag:www.openra.net,2017-06-19:/news/10th-anniversary/ 10 years of OpenRA! 2017-06-19T19:00:00Z 2017-06-19T19:00:00Z <p>We are proud to celebrate the 10th anniversary of OpenRA today!</p> <p>Community member SoScared put together a new fantastic promotional trailer:</p> <div style="text-align:center"> <iframe width="560" height="315" src="https://www.youtube.com/embed/93b7TKooj-M" frameborder="0" allowfullscreen=""></iframe> </div> <hr /> <p>Meanwhile, we are working towards a new playtest. Some core improvements and additions are:</p> <ul> <li>A new unit control bar that provides mouse and touch accessibility.</li> <li>Unit stances that are easier to use and behave more like the original games.</li> <li>Overhauled structure hit boxes, with weapons/engineers/etc. accounting for their physical size instead of acting only at their centre.</li> <li>Automatic discovery of LAN games.</li> </ul> <p>So stay tuned and happy playing!</p> tag:www.openra.net,2017-05-23:/news/release-20170527/ Release 20170527 hotfix now available 2017-05-23T13:00:00Z 2017-05-23T13:00:00Z <div style="border-radius: 4px; background-color: #272d2c; padding: 5px"> <div style="margin: -10px 5px"> <p>We are today pushing a new bugfix release that addresses a collection of issues that were missed during the playtesting phase of release-20170421.</p> <p>The main changes in release-20170527 are:</p> <ul> <li>Disabled HiDPI support on Windows, fixing the graphical glitches this caused on non-HiDPI displays.</li> <li>Fixed cursor glitches introduced with the new Mono 5.0 runtime.</li> <li>Fixed graphical glitches with the Fullscreen (Legacy) mode on macOS.</li> <li>Added a new “Fast” game speed.</li> </ul> <p>A collection of smaller fixes are listed in the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/798ebb12353ed12ed4569640d773cba7a6f45505">full changelog</a>.</p> <p>Head on over to our <a href="/download/">download page</a> to grab the new release, and spread the word!</p> </div> </div> <p>The <a href="/news/release-20170421/">original announcement</a> for release-20170421 is included below:</p> <hr /> <p>Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421!</p> <p>With 43 developers producing just shy of 800 commits and touching almost 1800 files, this has very likely been one of our slowest release cycles ever. As such, the list of user-visible changes is not as long as you’ve come to expect in earlier years. However, behind the scenes, preparations for a fundamental transformation of the OpenRA engine are in the works. But more on that later.</p> <p>As usual, this new release brings with it changes to the balance of both the Red Alert and Tiberian Dawn mods, as well as a huge number of new and overhauled multiplayer maps. In addition, it contains the following major fixes and features:</p> <ul> <li>HiDPI font rendering for players with high resolution displays.</li> <li>Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.</li> <li>The Red Alert “shell map” background is now muted.</li> <li>New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk.</li> <li>Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs.</li> </ul> <p>The Dune 2000 mod in particular has many changes to make it better match the gameplay and graphical polish of the original game, plus seven(!) new campaign missions.</p> <div style="text-align:center"> <p><img src="/images/news/20170421-td-hidpi.gif" alt="HiDPI support" /></p> <p>Comparing regular and high resolution UI rendering in the Tiberian Dawn map browser.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20170421-d2k-new-missions.png" alt="New Dune 2000 missions" /></p> <p>Dune 2000 now comes with 13 campaign missions.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20170421-ra-gapgen.png" alt="New Gap Generator behaviour" /></p> <p>The re-written shroud-generating behaviour of the gap generator in action.</p> </div> <div class="about-todo-divider"></div> <p>The biggest changes in this release are behind the scenes; technical improvements that are not visible to players, but important for our development and modding community:</p> <ul> <li>A new <a href="https://github.com/OpenRA/OpenRA/wiki/Trait-Conditions">trait conditions</a> system provides much better control over trait interactions.</li> <li>Actor vision has been overhauled, adding support for features like the RA active gap generators, D2K actors revealing themselves when attacking, and cliffs blocking vision in heightmap-enabled mods.</li> <li>Simplified weapon definitions using inherited yaml templates.</li> <li>Some initial steps towards removing code patterns that are not compatible with save game support.</li> </ul> <p>OpenRA grew out of the C&amp;C modding community, and one of our major goals is to provide a flexible game engine that the community can use for their own projects. Unfortunately, this goal has been hurt by OpenRA’s single-engine approach, meaning that every new release would unavoidably break community mods.</p> <p>After many discussions, we have developed a new mod support strategy that we will implement over the next two OpenRA releases. This release starts by adding support for parallel OpenRA installs, and we have started developing a <a href="https://github.com/OpenRA/OpenRAModTemplate">mod template</a> that includes instructions and scripts to simplify mod development and packaging. Mods built using this template will be self contained games that function independently from our official mod installs.</p> <p>The in-game multiplayer server list will now list games for <em>all</em> the mods that a player has installed (even across multiple installations), and will allow players to directly switch to another mod when joining one. This applies across versions as well as mods, meaning that future OpenRA releases will be able to coexist, and switching between release and playtest servers will be just as easy as switching between RA and TD servers today.</p> <div style="text-align:center"> <p><img src="/images/news/20170304-mpmodswitch.png" alt="New MP server list switcher" /></p> <p>The multiplayer server list is now smarter about multiple OpenRA installations.</p> </div> <p>The next release (later this year) will complete the mod-support transition by removing the in-game mod chooser and support for manually installed mod packages: all mods (both official and community) will be listed individually with their own names and icons in your Start Menu / Dock / Launcher.</p> <p>We hope these measures will give more visibility to third-party mods, and establish OpenRA as a viable and stable real-time strategy platform even for games not connected to the Command &amp; Conquer universe.</p> <div class="about-todo-divider"></div> <p>For the complete list of changes please see the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/33cef396555bd767f9126d4775e20324ae05c235">full changelog</a>. You can find installers for all our supported operating systems on our <a href="/download/">download page</a>.</p> <p>We hope you’ll enjoy this newest installment of OpenRA!</p> tag:www.openra.net,2017-04-21:/news/release-20170421/ Release 20170421 2017-04-21T20:00:00Z 2017-04-21T20:00:00Z <p>Almost to the day half a year after our last stable release, we are proud to finally present to you our latest work - OpenRA Release 20170421!</p> <p>With 43 developers producing just shy of 800 commits and touching almost 1800 files, this has very likely been one of our slowest release cycles ever. As such, the list of user-visible changes is not as long as you’ve come to expect in earlier years. However, behind the scenes, preparations for a fundamental transformation of the OpenRA engine are in the works. But more on that later.</p> <p>As usual, this new release brings with it changes to the balance of both the Red Alert and Tiberian Dawn mods, as well as a huge number of new and overhauled multiplayer maps. In addition, it contains the following major fixes and features:</p> <ul> <li>HiDPI font rendering for players with high resolution displays.</li> <li>Fixes for several multiplayer bugs that could stall or crash games when a player disconnects.</li> <li>The Red Alert “shell map” background is now muted.</li> <li>New behaviour for the Red Alert Gap Generator and Tiberian Dawn Obelisk.</li> <li>Fixes for asset installation on 32 bit operating systems and from the original RA95 CDs.</li> </ul> <p>The Dune 2000 mod in particular has many changes to make it better match the gameplay and graphical polish of the original game, plus seven(!) new campaign missions.</p> <div style="text-align:center"> <p><img src="/images/news/20170421-td-hidpi.gif" alt="HiDPI support" /></p> <p>Comparing regular and high resolution UI rendering in the Tiberian Dawn map browser.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20170421-d2k-new-missions.png" alt="New Dune 2000 missions" /></p> <p>Dune 2000 now comes with 13 campaign missions.</p> </div> <div style="text-align:center"> <p><img src="/images/news/20170421-ra-gapgen.png" alt="New Gap Generator behaviour" /></p> <p>The re-written shroud-generating behaviour of the gap generator in action.</p> </div> <div class="about-todo-divider"></div> <p>The biggest changes in this release are behind the scenes; technical improvements that are not visible to players, but important for our development and modding community:</p> <ul> <li>A new <a href="https://github.com/OpenRA/OpenRA/wiki/Trait-Conditions">trait conditions</a> system provides much better control over trait interactions.</li> <li>Actor vision has been overhauled, adding support for features like the RA active gap generators, D2K actors revealing themselves when attacking, and cliffs blocking vision in heightmap-enabled mods.</li> <li>Simplified weapon definitions using inherited yaml templates.</li> <li>Some initial steps towards removing code patterns that are not compatible with save game support.</li> </ul> <p>OpenRA grew out of the C&amp;C modding community, and one of our major goals is to provide a flexible game engine that the community can use for their own projects. Unfortunately, this goal has been hurt by OpenRA’s single-engine approach, meaning that every new release would unavoidably break community mods.</p> <p>After many discussions, we have developed a new mod support strategy that we will implement over the next two OpenRA releases. This release starts by adding support for parallel OpenRA installs, and we have started developing a <a href="https://github.com/OpenRA/OpenRAModTemplate">mod template</a> that includes instructions and scripts to simplify mod development and packaging. Mods built using this template will be self contained games that function independently from our official mod installs.</p> <p>The in-game multiplayer server list will now list games for <em>all</em> the mods that a player has installed (even across multiple installations), and will allow players to directly switch to another mod when joining one. This applies across versions as well as mods, meaning that future OpenRA releases will be able to coexist, and switching between release and playtest servers will be just as easy as switching between RA and TD servers today.</p> <div style="text-align:center"> <p><img src="/images/news/20170304-mpmodswitch.png" alt="New MP server list switcher" /></p> <p>The multiplayer server list is now smarter about multiple OpenRA installations.</p> </div> <p>The next release (later this year) will complete the mod-support transition by removing the in-game mod chooser and support for manually installed mod packages: all mods (both official and community) will be listed individually with their own names and icons in your Start Menu / Dock / Launcher.</p> <p>We hope these measures will give more visibility to third-party mods, and establish OpenRA as a viable and stable real-time strategy platform even for games not connected to the Command &amp; Conquer universe.</p> <div class="about-todo-divider"></div> <p>For the complete list of changes please see the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/33cef396555bd767f9126d4775e20324ae05c235">full changelog</a>. You can find installers for all our supported operating systems on our <a href="/download/">download page</a>.</p> <p>We hope you’ll enjoy this newest installment of OpenRA!</p> tag:www.openra.net,2017-04-08:/news/playtest-20170408/ Playtest 20170408 2017-04-08T19:00:00Z 2017-04-08T19:00:00Z <p>You probably have already guessed the bad news, the buyable hats from <a href="/news/april-20170401/">our April Fools post</a> are not going to be in the next OpenRA release. Don’t be too sad however, as this ought to be the final playtest before the next release! So be sure to <a href="/download/">grab yourself an installer</a> and use this last chance to report bugs and give us feedback.</p> <p>As we’re trying to make our release (candidates) as stable as possible, this playtest doesn’t include many big changes compared to the last playtest. However, the Tiberian Dawn map pool got an extensive overhaul, with over 50 maps being added! Other minor touch-ups, like the changes to the Red Alert map pool or the last minute balance fine tweaks are listed in the <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog/5d16339b25ad3fe88f293f4590cb959f70000a5b">complete changelog</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20170408-td-map-pool.png" alt="new td map pool" /></p> <p>The new map pool offers maps for both young and old Tiberian Dawn players.</p> <p><img src="/images/news/20170408-yak-gap.png" alt="yak and gapgen" /></p> <p>Yaks and MiGs received a slight sight range increment versus gap generation.</p> </div> <p>As always, if you encounter a bug, or have any other feedback, feel free to open a ticket on our <a href="http://bugs.openra.net">issue tracker</a>, contact us <a href="http://webchat.freenode.net/?channels=openra">on IRC</a>, create a topic on our <a href="http://www.sleipnirstuff.com/forum/viewforum.php?f=80">community forum</a>, or leave a message in the comments below.</p> <hr /> <div style="text-align:center"> <p><img src="/images/news/20170408-ragl-III.png" alt="ragl season III logo" /></p> </div> <p>On a different note, we just entered the first break round of the <a href="http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&amp;t=20000">Red Alert Global League</a>, with 129 games being played so far! If you want to get an impression of how RA:GL matches look, check out FiveAces’ latest cast:</p> <div style="text-align:center"> <iframe width="560" height="315" src="https://www.youtube.com/embed/T0cSz8cUgpA" frameborder="0" allowfullscreen=""></iframe> </div> tag:www.openra.net,2017-04-01:/news/april-20170401/ April 2017 Release Preparations 2017-04-01T11:00:00Z 2017-04-01T11:00:00Z <p>The next major OpenRA release is imminent, so you might want to have a look at the upcoming features. If not, just jump directly to the <a href="/download/">downloads</a> page and grab the latest playtest installer to help us getting feadback.</p> <h2 id="tibbucks">TibBucks</h2> <div style="text-align:center"> <p><img src="/images/news/20170401-user-tib-bucks.png" alt="bucks" /></p> <p>Yes, we finally managed to add the highly demanded pay2win features to OpenRA!<br /> Buy TibBucks, our own virtual ingame currency and get your hands on our premium bonus content.</p> <p><img src="/images/news/20170401-chrono-speed-up.png" alt="chronoshift icon" /></p> <p>Spend TibBucks to paradrop tank armies anywhere<br /> on the map or use it to speed your constructions up!</p> <p><img src="/images/news/20170401-mammoth-hats.png" alt="mammy_hats" /></p> <p>Customize your units by buying hats for them.</p> </div> <h2 id="new-colorpicker">New ColorPicker</h2> <p>Our color picker has often been criticized for blocking too many colors and not giving much to select from. Fortunately our fellow comrade ‘<a href="http://www.sleipnirstuff.com/forum/viewtopic.php?f=82&amp;p=294293&amp;sid=17a2bc916bb5935e144cfbf0f49adac4#294293">pulse</a>’ took a look at it.</p> <div style="text-align:center"> <p><img src="/images/news/20170401-color-picker.png" alt="color_picker" /></p> <p>The old color picker was just not intuitive enough and has been replaced<br /> by this non-restrictive, user friendly gem.</p> </div> <h2 id="brexit-news-britain-also-leaves-the-allies">Brexit news: Britain also leaves the Allies</h2> <p>No worries! We plan to readd them later as own faction (“RTG”, the “Real Tough Guys”). They’ll be joined by other Commonwealth members/oceanian nations like Australia and Atlantis.</p> <p>The United States of America will fill in the empty spot in the Allies’ rows. They got +200% build speed increase on concrete walls and also have access to Kennels and Guard Dogs. Instead of Tanya they’ll get their own hero unit: Donald J. Trump himself! His special abilities are: the best. Just believe us, he has the best and most tremendous abilities.</p> <div style="text-align:center"> <p><img src="/images/news/20170401-new-factions.png" alt="new_factions" /></p> <p>Furthermore, we removed the ability to form teams.<br />It wasn’t a great feature to begin with.</p> <p><img src="/images/news/20170401-french-bonus.gif" alt="france" /></p> <p>To compensate for the newly introduced factions,<br />France will get a +210% faster surrender bonus.</p> </div>