http://www.openra.net/ OpenRA - News Feed 2015-05-24T10:40:00Z OpenRA developers http://www.openra.net tag:www.openra.net,2015-05-24:/news/playtest-20150524/ Playtest 20150524 2015-05-24T10:40:00Z 2015-05-24T10:40:00Z <p>It has been a <a href="https://github.com/OpenRA/OpenRA/pulse/monthly">month of busy development</a>. Time to get back to testing!</p> <p>The major changes this time around include:</p> <ul> <li>A whole new in-game map editor, with many benefits over the old editor.</li> <li>Improved system integration with <code>openra://</code> server join URLs. Give it a try from our <a href="/games/">live server list</a>!</li> <li>Implemented production building upgrades that unlock additional technology for Dune 2000.</li> <li>Several enhanced classic missions have been added to the Tiberian Dawn mod.</li> <li>In the Red Alert and D2k mods you will now be notified upon encounter of enemy units.</li> </ul> <p>Unfortunately, an oversight in the way that we package our windows installer meant that the performance of our Windows release-20150429 builds was much worse than it should have been. We have fixed this for playtest-20150524, so Windows players should find the game runs about 30% faster!<br /> Also general performance improvements have been integrated that affect all platforms. Kudos to <a href="https://github.com/RoosterDragon">RoosterDragon</a> for his continued effort to optimize our source code.</p> <p>The refined system integration adds a lot of convenient features:</p> <ul> <li>Hardware cursors will now work more reliably on Microsoft Windows.</li> <li>On Mac the dialogs won’t hijack finder and the dock icon won’t get lost upon restarting.</li> <li>Linux AppStream compatible software centers will now show a nice preview.</li> <li>Double-clicking an <code>.orarep</code> file will now directly start playback of the replay.</li> </ul> <p>Our new in-game map editor took over a year of development time, and it was worth it!</p> <ul> <li>It is truly cross-platform as it uses our game UI; finally a map editor on Mac OS X!</li> <li>No more rendering glitches. Almost WYSIWYG editing, because we re-use the game renderer.</li> <li>Support for all file formats, i.e. voxels, isometric terrain and Dune 2000 sprite actors.</li> <li>You can now keep an overview of installed custom maps and delete them in the same menu.</li> </ul> <p>Click <code>Extras</code> - <code>Map Editor</code> from the main menu in any mod. To all our enthusiastic mappers out there: Your feedback is invaluable at this stage. We will remove the legacy <code>OpenRA.Editor.exe</code> in the nearby future.</p> <p>Great news for tinkerers. You can now use voxels in your own mods and maps. See our updated <a href="https://github.com/OpenRA/OpenRA/wiki/Traits-(playtest)">trait documentation</a>. The <a href="https://github.com/OpenRA/OpenRA/wiki/Lua-API-(playtest)">Lua API</a> for mission scripting has also been enhanced while we proceed to implement remakes of the original campaigns.</p> <p>More details and links to pull request can be found on our <a href="http://changelog.openra.net/">changelog page</a>.</p> <p>You can find the installers for a variety of supported operating systems in our <a href="/download/">download section</a>.</p> <p>Please report problems <a href="http://bugs.openra.net">on our bug tracker</a>. We plan to do a new stable release based upon these changes soon.</p> <div style="text-align:center"> <p><img src="/images/news/20150524-ra-map-chooser.png" alt="Red Alert map chooser" /></p> <p>Keep track of your thirdparty maps from <a href="http://resource.openra.net/">OpenRA Resource Center</a><br />and delete unwanted ones in the updated map chooser.</p> <p><img src="/images/news/20150524-cnc-nod06a.png" alt="Tiberian Dawn mission Nod06a" /></p> <p>One by one the results of the student project to import the original Tiberian Dawn missions is integrated.<br />Thanks to the <a href="http://www.thm.de/site/en/">THM</a> course instructors for their creative teaching methods.</p> <p><img src="/images/news/20150524-d2k-building-upgrades.png" alt="Dune 2000 building upgrades" /></p> <p>The on-going quest to <a href="https://github.com/OpenRA/OpenRA/issues/7751">finalize the Dune 2000</a> mod has reached a new milestone<br />with building upgrades which re-create the original tech tree.</p> <p><img src="/images/news/20150524-ts-ingame-editor.png" alt="Tiberian Sun in-game map editor" /></p> <p>The in-game map editor is also a vital part of our <a href="https://github.com/OpenRA/OpenRA/issues/5350">Tiberian Sun support</a> initiative.</p> </div> tag:www.openra.net,2015-05-05:/news/server-issues/ Server Issues 2015-05-05T21:00:00Z 2015-05-05T21:00:00Z <p>Many of you will already have noticed that we are having some server issues at the moment. The problem is being worked on and we hope to restore all services within the next few days.</p> <p>We would like to inform you of the impacted services and their current status.</p> <ul> <li><a href="http://resource.openra.net">OpenRA Resource Center</a></li> </ul> <p style="padding-left:2em"> This was probably among the two most visible effects of the outage. It is currently being restored from a backup and will hopefully be available again in the next few days. </p> <ul> <li>“Hetzner” dedicated servers</li> </ul> <p style="padding-left:2em"> We were able to replace these relatively quickly with servers hosted on other hardware. Since May 5th, both the replacements and the original servers are up and running again, which is why some server names appear twice in the server browser, by the way. </p> <ul> <li>Player statistics on the website</li> </ul> <p style="padding-left:2em"> We had to remove these eventually to avoid visitors getting greeted with an error dialog. As of right now, they are back, however. </p> <ul> <li>The IRC channel bot</li> </ul> <p style="padding-left:2em"> Our orabot was sorely missed, but is finally among the living again! He says "]hi"! </p> <ul> <li>Game content mirror</li> </ul> <p style="padding-left:2em"> The server also hosted a mirror of our content packages. It was removed from the mirror list while it was down, and others servers from our mirror network took up its job. The mirror is back up and running again now. </p> <p>In summary, only the Resource Center is still offline, but will come back eventually.</p> <p>We would like to extend thanks to everyone who helped us while the server was down and who are helping us with restoring its function!</p> tag:www.openra.net,2015-04-24:/news/release-20150424/ Release 20150424 2015-04-24T16:00:00Z 2015-04-24T16:00:00Z <p>We are very pleased to announce the Spring release of OpenRA!</p> <p>This release is a huge step forward for the Dune 2000 mod in particular. It includes just shy of 1000 commits by 53 contributors, the culmination of six months of relentless work. With more than 2000 files and 210,000 changed lines it is one of our busiest development cycles to date.</p> <p>A large development focus has been on the Dune 2000 mod, which contains the most visible changes. A new sidebar, sandworms and Carryalls are the big new features, which should make any Dune 2000 player feel more at home in our mod. Additionally, the OpenRA.Utility now supports importing maps from the original Dune 2000 game, so we hope that the number of maps and of course the number of players will increase in the near future!</p> <p>The other mods were not neglected, though. In Red Alert, the standout feature is the support of playable factions such as Russia, England, France, Ukraine and Germany. In both Red Alert and Tiberian Dawn, new single-player missions are available that will keep you occupied.</p> <p>Of course, we have not only improved the mods themselves. Here is a list of changes that affect the game in general:</p> <ul> <li>The server browser shows and allows joining games from any installed mod.</li> <li>It is now possible to disable the “short game” mode that was forced in the past.</li> <li>The player name and colour can now be set up in the settings dialog.</li> <li>When creating a server, the game informs the host about port forwarding issues.</li> <li>Left-click mouse orders have been markedly improved.</li> <li>Some missions now support difficulty levels.</li> <li>A huge number of smaller gameplay fixes and improvements, including: <ul> <li>Friendly units blocking the exit of a production building will now move out of the way if needed.</li> <li>Units will no longer hunt cloaked units.</li> <li>The spy plane in Red Alert will no longer lure your anti-air capable units across the map.</li> <li>Planes will no longer collide with helicopters and push them out of the way.</li> <li>Your faction will not be revealed to enemies when you have selected a random faction in the lobby.</li> <li>In sell mode, the tooltip will now show the expected refund value for structures.</li> <li>Harvesters should now no longer block themselves at refineries, and also make use of all available refineries if the nearest ones are occupied.</li> </ul> </li> <li>A similarly massive number of performance improvements have been made in this release.</li> <li>Many race conditions and crashes have been fixed across the board.</li> </ul> <p>For the complete list of changes, please visit <a href="http://changelog.openra.net">our changelog page</a>.</p> <p>A note on key bindings: In the previous release, the key to toggle team chat was changed to ‘Alt’, which, looking back, was an unfortunate decision. It has been reverted to ‘Tab’ in this release, where it serves a double role: on an empty line, it toggles team chat, otherwise it auto-completes player names.</p> <p>For modders and mappers, there have been quite a few important changes as well. We have introduced a new map format, to which maps running on this release will be updated automatically. All of the shared engine code has been moved into the OpenRA.Mods.Common project, so that third-party mods can drop their dependencies on our game mods. A lot of code has been changed to enable features that will be needed by the Tiberian Sun mod. One important change for Red Alert mappers is that the gem mine has been replaced with a new one. For more details, check out the <a href="http://changelog.openra.net">changelog</a>, as well as the <a href="https://github.com/openra/openra/wiki/Traits">trait</a> and <a href="https://github.com/openra/openra/wiki/Lua-API">Lua API</a> documentation.</p> <p>Looking forward, we hope to get the next release out faster than this time around (famous last words!). Feature-wise, you can probably expect the first appearance of the in-game map editor in the next release, in addition to much of the things that are currently in <a href="https://github.com/openra/openra/pulls">our pull request queue</a>. Beyond that, we will see… If you want to keep track of the development, keep an eye on the <a href="https://github.com/OpenRA/OpenRA/milestones/Next%20release">release milestone</a> and the <a href="https://github.com/openra/openra/wiki/Changelog%20(bleed)">development changelog</a>.</p> <p>We will also try to make more use of <a href="https://www.youtube.com/channel/UCRoiPL1J4K1-EhQeNazrYig">our YouTube channel</a> to show off new and little known existing features, provide mission walkthroughs and other content, so watch and subscribe!</p> <p>Now enough with the talking! Head on over to our <a href="/download/">download section</a>, grab the installer for your OS, and enjoy the game!</p> <div style="text-align:center"> <iframe width="600" height="333" src="https://www.youtube-nocookie.com/embed/oK-paA7kRP0?rel=0" frameborder="0" allowfullscreen=""></iframe> <p>The long awaited sandworms and Carryalls have finally arrived in our Dune 2000 mod!</p> <p><img src="/images/news/20150424-ra-country-dropdown.png" alt="Playable countries" /></p> <p>Red Alert now has playable country factions, and matching choices for random faction selection.</p> <p><img src="/images/news/20150424-cnc-server-browser.png" alt="Overhauled server browser" /></p> <p>The server browser now lists games from all available mods, and also allows joining games across mods.</p> <p><img src="/images/news/20150424-cnc-mission-difficulty.png" alt="Mission difficulty" /></p> <p>Some missions have received support for multiple difficulty levels.</p> <p><img src="/images/news/20150424-ra-refund-tooltip.png" alt="Refund tooltip" /></p> <p>In sell mode, the tooltip will now show a structure’s expected refund value.</p> <p><img src="/images/news/20150424-ts-teaser.png" alt="Tiberian Sun teaser" /></p> <p>Behind the scenes, the still unreleased, work-in-progress Tiberian Sun mod has received support<br />for some crucial features. Keep an eye out for more news and media about TS <a href="https://facebook.com/openra">on our Facebook page</a>!</p> </div> tag:www.openra.net,2015-04-18:/news/playtest-20150418/ Playtest 20150418 2015-04-18T10:00:00Z 2015-04-18T10:00:00Z <p>Our plan to release the stable release this weekend has unfortunately been thwarted by a few show-stopper bugs in the last playtest. Those have now all been fixed, so we have decided to do another playtest!</p> <p>Here are the fixes contained in this release:</p> <ul> <li>A bug in the pathfinder code which caused freezes of several seconds or even longer has been fixed.</li> <li>The minigame and dropzone maps would crash when selected in the lobby.</li> <li>The player’s faction in single-player missions was erroneously assigned at random.</li> <li>A race condition related to carryalls which caused crashes when met has been fixed.</li> <li>The unintended dependency on XQuartz for the OS X package has been removed.</li> </ul> <p>In addition, the ore silo in Red Alert has been moved to the support structure queue.</p> <p>All the details can be found on our <a href="http://changelog.openra.net">changelog page</a> as usual.</p> <p>Head on over to the <a href="/download/">download section</a> to find the installer for your operating system.</p> <p>We really hope that this will be the last playtest in this cycle and we will be able to give you a stable release next weekend. Nonetheless, should you encounter any bugs, problems, or have any suggestions, don’t hesitate to let us know <a href="http://bugs.openra.net">on our bug tracker</a>.</p> <p>A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from <a href="http://resource.openra.net">the Resource Center</a> or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your <code>map</code> folder, or by making backups of the <code>map</code> folder and restoring that when you switch back to release-20141029.</p> tag:www.openra.net,2015-04-08:/news/playtest-20150408/ Playtest 20150408 2015-04-08T10:00:00Z 2015-04-08T10:00:00Z <p>We have finalized the balancing for the Red Alert mod, so it’s time for another playtest!</p> <p>The changes this time around include:</p> <ul> <li>More balancing adjustments in Red Alert. Please see <a href="http://changelog.openra.net">the changelog</a> for a detailed list of changes.</li> <li>Fixed enemies erroneously getting an “(Ally)” suffix in chat messages.</li> <li>Games in progress that are password protected are now indicated as such in the server browser.</li> <li>Fixed helicopters wasting ammo by trying to shoot at targets directly below them.</li> </ul> <p>More details and links to pull request can be found on our <a href="http://changelog.openra.net">changelog page</a>.</p> <p>You can find the installers for a variety of supported operating systems in our <a href="/download/">download section</a>.</p> <p>This will likely be your last chance to give feedback and contribute to this release, so if you find bugs, encounter any problems are have other suggestions, don’t hesitate and report them <a href="http://bugs.openra.net">on our bug tracker</a>!</p> <p>A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from <a href="http://resource.openra.net">the Resource Center</a> or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your <code>map</code> folder, or by making backups of the <code>map</code> folder and restoring that when you switch back to release-20141029.</p> <div style="text-align:center"> <p><img src="/images/news/20150408-d2k-serverbrowser.png" alt="Server browser with password protected games" /></p> <p>Protected games in the server browser.</p> <iframe width="600" height="450" src="https://www.youtube-nocookie.com/embed/SBU8XYuFk0M?rel=0" frameborder="0" allowfullscreen=""></iframe> <p>Another sneak peek at our in-progress Tiberian Sun mod: How to deploy upgrades</p> </div>