http://www.openra.net/ OpenRA - News Feed 2015-04-18T10:00:00Z OpenRA developers http://www.openra.net tag:www.openra.net,2015-04-18:/news/playtest-20150418/ Playtest 20150418 2015-04-18T10:00:00Z 2015-04-18T10:00:00Z <p>Our plan to release the stable release this weekend has unfortunately been thwarted by a few show-stopper bugs in the last playtest. Those have now all been fixed, so we have decided to do another playtest!</p> <p>Here are the fixes contained in this release:</p> <ul> <li>A bug in the pathfinder code which caused freezes of several seconds or even longer has been fixed.</li> <li>The minigame and dropzone maps would crash when selected in the lobby.</li> <li>The player’s faction in single-player missions was erroneously assigned at random.</li> <li>A race condition related to carryalls which caused crashes when met has been fixed.</li> <li>The unintended dependency on XQuartz for the OS X package has been removed.</li> </ul> <p>In addition, the ore silo in Red Alert has been moved to the support structure queue.</p> <p>All the details can be found on our <a href="http://changelog.openra.net">changelog page</a> as usual.</p> <p>Head on over to the <a href="/download/">download section</a> to find the installer for your operating system.</p> <p>We really hope that this will be the last playtest in this cycle and we will be able to give you a stable release next weekend. Nonetheless, should you encounter any bugs, problems, or have any suggestions, don’t hesitate to let us know <a href="http://bugs.openra.net">on our bug tracker</a>.</p> <p>A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from <a href="http://resource.openra.net">the Resource Center</a> or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your <code>map</code> folder, or by making backups of the <code>map</code> folder and restoring that when you switch back to release-20141029.</p> tag:www.openra.net,2015-04-08:/news/playtest-20150408/ Playtest 20150408 2015-04-08T10:00:00Z 2015-04-08T10:00:00Z <p>We have finalized the balancing for the Red Alert mod, so it’s time for another playtest!</p> <p>The changes this time around include:</p> <ul> <li>More balancing adjustments in Red Alert. Please see <a href="http://changelog.openra.net">the changelog</a> for a detailed list of changes.</li> <li>Fixed enemies erroneously getting an “(Ally)” suffix in chat messages.</li> <li>Games in progress that are password protected are now indicated as such in the server browser.</li> <li>Fixed helicopters wasting ammo by trying to shoot at targets directly below them.</li> </ul> <p>More details and links to pull request can be found on our <a href="http://changelog.openra.net">changelog page</a>.</p> <p>You can find the installers for a variety of supported operating systems in our <a href="/download/">download section</a>.</p> <p>This will likely be your last chance to give feedback and contribute to this release, so if you find bugs, encounter any problems are have other suggestions, don’t hesitate and report them <a href="http://bugs.openra.net">on our bug tracker</a>!</p> <p>A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from <a href="http://resource.openra.net">the Resource Center</a> or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your <code>map</code> folder, or by making backups of the <code>map</code> folder and restoring that when you switch back to release-20141029.</p> <div style="text-align:center"> <p><img src="/images/news/20150408-d2k-serverbrowser.png" alt="Server browser with password protected games" /></p> <p>Protected games in the server browser.</p> <iframe width="600" height="450" src="https://www.youtube-nocookie.com/embed/SBU8XYuFk0M?rel=0" frameborder="0" allowfullscreen=""></iframe> <p>Another sneak peek at our in-progress Tiberian Sun mod: How to deploy upgrades</p> </div> tag:www.openra.net,2015-04-05:/news/playtest-20150405/ Playtest 20150405 2015-04-05T11:00:00Z 2015-04-05T11:00:00Z <p>We have received lots of feedback on our last playtest, for which we are very grateful. Let me take this opportunity to thank all our testers!</p> <p>In fact, we have received so much feedback that we felt it was worth it to do another, hopefully last, playtest before the release.</p> <p>This new playtest addresses most of the issues that have been reported. In particular, these are:</p> <ul> <li>The balancing in the Red Alert mod, while not finalized, has received some more touch-ups.</li> <li>Quite a number of crashes and other oddities have been fixed.</li> <li>The overly enthusiastic “Enemies approaching” warning has been removed from both Red Alert and Dune 2000.</li> <li>Even more performance improvements have been made.</li> </ul> <p>The full list of changes can be found on <a href="http://changelog.openra.net">our changelog page</a> as usual.</p> <p>Now head on over to our <a href="/download/">download section</a>, and go forth test some more! If all goes well, you can expect the release within a week!</p> <p>A note on map compatibility: already with the first playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from <a href="http://resource.openra.net">the Resource Center</a> or elsewhere, these maps will have been automatically updated to the new map format once you have run this or one of the previous playtests. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your <code>map</code> folder, or by making backups of the <code>map</code> folder and restoring that when you switch back to release-20141029.</p> <div style="text-align:center"> <p><img src="/images/news/20150405-ra-random-lobby.png" alt="Random factions - Lobby" /></p> <p>The faction of players who selected a random faction in the lobby…</p> <p><img src="/images/news/20150405-ra-random-ingame.png" alt="Random factions - In-game" /></p> <p>…will no longer be revealed to enemies in the game.</p> <p><img src="/images/news/20150405-d2k-blendmodes.png" alt="Dune 2000 eye candy" /></p> <p>The visual effects for explosions and missile trails have been improved for the Dune 2000 mod.</p> </div> tag:www.openra.net,2015-03-29:/news/playtest-20150329/ Playtest 20150329 2015-03-29T11:00:00Z 2015-03-29T11:00:00Z <p>The next release is drawing closer as we enter the feature freeze phase of the development cycle with this new playtest.</p> <p>You can help our efforts to create a stable and balanced release by testing and <a href="http://bugs.openra.net">reporting bugs</a> or <a href="/community/">giving feedback</a> on our various social media sites and forums, or simply in the comments section below.</p> <p>Since the last playtest, we have continued our focus on the Dune 2000 mod, which has received a brand new sidebar. The sandworms feature has been polished, and harvester insurance has been added, so if you lose your only harvester to a sandworm, it will be replaced automatically, for free!</p> <p>Those players that mourned the loss of the left-click orders option will be glad to hear that is has returned, better than ever. A new contributor took it upon himself to re-implement it in a way that avoided the numerous problems the earlier implementation had.</p> <p>Other highlights include:</p> <ul> <li>In sell mode, a structure’s tooltip will show the expected refund value.</li> <li>Spy planes in Red Alert will no longer lure your anti-air capable units across the map.</li> <li>Airplanes will now fly higher and not push helicopters out of their way anymore.</li> <li>Harvester logic has been improved to make use of all available refineries and to avoid blockages.</li> <li>New missions: Allies03b and Allies05a for Red Alert, and GDI05a, Nod02a and Nod02b for Tiberian Dawn.</li> <li>More memory usage and performance improvements.</li> <li>On Linux, the <code>.orarep</code> file extension will be associated with OpenRA so that replays can be started from a file manager with a simple double-click.</li> </ul> <p><a href="http://changelog.openra.net">The changelog</a> has the full list of fixes, changes and new features.</p> <p>Head over to our <a href="/download/">download section</a> to find the playtest installers.</p> <p>A note on map compatibility: already with the last playtest a new map format was introduced which is not backward-compatible with last October’s release-20141029. This means that if you have downloaded custom maps from <a href="http://resource.openra.net">the Resource Center</a> or elsewhere, these maps will have been automatically updated to the new map format once you have run this or the previous playtest. If you later go back to the release version, it will not be able to parse the new map format and crash. You can avoid the problem by either deleting the contents of your <code>map</code> folder, or by making backups of the <code>map</code> folder and restoring that when you switch back to release-20141029. We should have mentioned that in the news post for the last playtest already, and apologize for any inconvenience that omission caused.</p> <div style="text-align:center"> <p><img src="/images/news/20150329-ra-randomcountries-dropdown.png" alt="Random Countries" /></p> <p>It is now possible to select a random country from among each side in Red Alert, Allies or Soviets.</p> <p><img src="/images/news/20150329-cnc-refund-tooltip.png" alt="Refund value in tooltip" /></p> <p>Tooltips now show the refund value when sell mode is activated.</p> <p><img src="/images/news/20150329-d2k-sidebar.png" alt="Dune 2000 sidebar" /></p> <p>The new Dune 2000 sidebar.</p> <p><img src="/images/news/20150329-ts-snow-preview.png" alt="Tiberian Sun Snow Preview" /></p> <p>Behind the scenes, the work on the Tiberian Sun mod reached another milestone<br />by completing support for the original game’s tilesets.</p> </div> tag:www.openra.net,2015-01-18:/news/playtest-20150118/ Playtest 20150118 2015-01-18T10:18:00Z 2015-01-18T10:18:00Z <p>We wish everyone a late happy new year and prepared a new playtest which builds upon our <a href="/news/release-20141029/">Halloween release</a>.</p> <p>The main focuses of this release were improving stability and performance, as well as implementing some of the missing features that make Dune 2000 unique.</p> <p>These playtest builds provide a snapshot of our current development for feedback by our testers. You can help shape the future of OpenRA by testing them and <a href="http://bugs.openra.net">reporting bugs</a> or simply letting the <a href="/community/">community</a> know what you think.</p> <p>Some highlights in this development build are:</p> <ul> <li>Added carryalls and sandworms to the Dune 2000 mod</li> <li>Added countries (with their own unique abilities) to the Red Alert mod.</li> <li>Added an often requested lobby option for disabling the “Short Game” mode.</li> <li>Improved performance and memory usage across the board.</li> <li>Added hardware cursors support for smoother mouse movements.</li> <li>Added new missions: GDI 03, Soviet 01 as well as Survival 01 and 02.</li> <li>Fixed Fort Lonestar and the Dropzone minigames not starting.</li> </ul> <p>See the <a href="http://changelog.openra.net">changelog</a> for more details on the playtest changes and bugfixes.</p> <p>The playtest-20150118 build is available from the <a href="/download/">download</a> page.</p> <p>We have put a lot of work into streamlining our development and release process, which included a shake-up of our Linux packages. We now provide distro-specific RPM via the <a href="https://software.opensuse.org/download.html?project=games:openra&amp;package=openra">openSUSE Build Service</a>, but recommend that most users install OpenRA from their main distribution repositories. We have also fixed the “bad quality” package warning that occurs when installing our Ubuntu package.</p> <div style="text-align:center"> <p><img src="/images/news/20150118-ra-countries-dropdown.png" alt="Countries" /></p> <p>The Red Alert mod introduces support for sub-factions inspired by the way Red Alert 2 introduced them. These countries have special units or support powers, but otherwise have a lot in common with the Allied or Soviet army they belong to.</p> <p><img src="/images/news/20150118-cnc-colored-game-servers-heading.png" alt="Game server browser" /></p> <p>We overhauled the server browser. It is grouped by mods with the currently loaded one on top, but you can now join any game if the mod is installed. The ingame interface has been updated to use the same new color scheme as the web-based <a href="/games/">game server overview</a>. We also added a filter for password-protected servers.</p> <p><img src="/images/news/20150118-d2k-sandworm-carryall.png" alt="Sandworms and Carryalls" /></p> <p>Let your slow harvesters make use of the convenient airlift shuttle service, and save your units from becoming worm food! Carryalls and Sandworms are now included in our D2K mod. The worm balancing is a work in progress, and they can be disabled in the lobby options.</p> <p><img src="/images/news/20150118-ts-heightmaps.png" alt="Heightmaps" /></p> <p>Paul is making good progress in implementing the height map support required for all next generation titles such as Tiberian Sun. It will take (at least) several months to polish this into a glitch-free experience that can be shipped in stable releases.</p> </div>