http://openra.net/ OpenRA - News Feed 2014-07-22T10:00:00Z OpenRA developers http://openra.net tag:openra.net,2014-07-22:/news/release-20140722/ Release 20140722 2014-07-22T10:00:00Z 2014-07-22T10:00:00Z <p>We are pleased to announce the availability of our July release, which includes 619 commits by 27 contributors.</p> <p>The feature list remains the same as for our <a href="/news/playtest-20140709/">July playtests</a>, but this release benefits from additional testing and bugfixes. The main new features are:</p> <ul> <li>The RA and TD game music can now be downloaded and installed from the in-game music player.</li> <li>Capturing enemy structures in RA and TD will now let you build units from their faction.</li> <li>The maximum tech level can be configured in the lobby options.</li> </ul> <p>Other notable improvements include:</p> <ul> <li>Fixed a number of crashes that were introduced in the last release.</li> <li>Fixed issues that occurred when installing from CD.</li> <li>Improved performance and memory usage.</li> <li>Improved scroll-panel behaviour.</li> <li>Added an option to lock the mouse cursor inside the game window.</li> <li>Multiple players can now repair a building at an accelerated rate.</li> <li>Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).</li> </ul> <p>As usual, the full list of changes compared with the <a href="/news/release-20140608/">June release</a> is available <a href="http://wiki.openra.net/Changelog">on our wiki</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20140722-capturetech.png" alt="Capturable Technology" /></p> <p>Capturing enemy structures in TD and RA will now allow you to produce their units.</p> <p><img src="/images/news/20140722-musicdownload.png" alt="Music Downloading" /></p> <p>OpenRA can now download the game music for RA and TD.</p> <p><img src="/images/news/20140722-techlevels.png" alt="Tech Levels" /></p> <p>Tech levels can be configured in the lobby options for all mods.</p> <p><img src="/images/news/20140709-tibsun.png" alt="Tiberian Sun" /></p> <p>Development is progressing well on our Tiberian Sun mod, but it is still several months away from a release.</p> </div> tag:openra.net,2014-07-09:/news/playtest-20140709/ Playtest 20140709 2014-07-09T10:00:00Z 2014-07-09T10:00:00Z <p><strong>Update: We have released a fourth and final release candidate (20140719) which fixes a few remaining issues. Thanks to everyone who reported problems and submitted fixes!</strong></p> <p>We have just released our <del>first</del> fourth July release candidate, <del>playtest-20140709</del> <a href="/download/">playtest-20140719</a>.</p> <p>This short development cycle has been extremely productive, and includes some long-awaited features:</p> <ul> <li>The RA and TD game music can now be downloaded and installed from the in-game music player.</li> <li>Capturing enemy structures in RA and TD will now let you build units from their faction.</li> <li>The maximum tech level can be configured in the lobby options.</li> <li>Added an option to lock the mouse cursor inside the game window.</li> </ul> <p>Other big changes include:</p> <ul> <li>Fixed a number of crashes that were introduced in the last release.</li> <li>Improved performance and memory usage.</li> <li>Added beacon images for the RA spy plane, paratroopers, and parabombs.</li> <li>Multiple players can now repair a building at an accelerated rate.</li> <li>Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).</li> </ul> <p>As usual, the full list of changes compared with the <a href="/news/release-20140608/">June release</a> is available <a href="http://wiki.openra.net/Changelog">on our wiki</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20140709-beacons.png" alt="Beacons" /></p> <p>Beacons have been added for the air-support powers in RA.</p> <p><img src="/images/news/20140709-techlevels.png" alt="OpenRA Resources" /></p> <p>Tech levels can be configured in the TD lobby options.</p> <p><img src="/images/news/20140709-tibsun.png" alt="Tiberian Sun" /></p> <p>The OpenRA engine now supports isometric perspectives. Development is progressing well on our Tiberian Sun mod, but it will not be ready for several more months.</p> </div> tag:openra.net,2014-06-08:/news/release-20140608/ Release 20140608 2014-06-08T07:00:00Z 2014-06-08T07:00:00Z <p>We are pleased to announce the June release of OpenRA. This is another huge milestone, with 52 authors contributing a total of 1582 commits since our <a href="/news/release-20131223/">holiday release</a>.</p> <p>Seeing is believing, and so we have worked with <a href="https://www.youtube.com/user/SoScared101">SoScared</a> (who produced our awesome <a href="https://www.youtube.com/watch?v=ueosN-JFqG0">gameplay trailer</a>) to create a video preview of this new release:</p> <div style="text-align:center"> <iframe width="680" height="420" src="//www.youtube.com/embed/NzU5HtFvEEM?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe> </div> <p>For the textually inclined, a brief summary of our key changes are:</p> <ul> <li>Significant UI improvements for selecting mods, the game lobby, replays, and spectating.</li> <li>Dramatic load-time improvements.</li> <li>Beacons for signaling team-mates and observers, and viewing the status of support powers.</li> <li>Aircraft and helicopters can now attack-move, guard, and be guarded by ground units.</li> <li>Vehicle husks can now be destroyed or captured.</li> <li>The RA mod now includes the Phase transport and a new Soviet Hijacker infantry.</li> <li>The D2K mod now includes concrete, the Grenadier, and a collection of graphical improvements.</li> <li>The TD mod received a collection of balance improvements, and several new maps.</li> <li>Our Tiberian Sun mod saw significant development, but will not be ready for several more months.</li> </ul> <p>The full list of important changes are available <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog">on our wiki</a>. We have also improved our website and build server, which are now “in the cloud”. Our new <a href="http://openra.net">openra.net</a> domain is served from <a href="https://pages.github.com/">Github Pages</a>, and our installer packages are created using <a href="https://travis-ci.org/OpenRA/OpenRA/">Travis CI</a>. These changes should significantly improve the website responsiveness and download speeds.</p> <div style="font-size:90%; text-align: center"> <p><img src="/images/news/20140608-ra.png" alt="Red Alert" /></p> <p>Aircraft and helicopters can now attack-move and guard other units. Improvements to our Red Alert<br />mod include the addition of the Phase Transport and terrain-specific camouflage for the Allied barracks.</p> <p><img src="/images/news/20140608-beacons.png" alt="Map Beacons" /></p> <p>Beacons and radar events make it easy to see important events and signal to your team-mates.<br /> The Tiberian Dawn mod also received a complete balance overhaul.</p> <p><img src="/images/news/20140608-d2k.png" alt="Dune 2000" /></p> <p>Work on Dune 2000 has continued in this release, with the addition of concrete plates and the Atreides grenadier.<br />Graphical improvements include shrapnel, building animations, and turrets integrating with walls.</p> <p><img src="/images/news/20140608-mapdownloadspawns.png" alt="OpenRA Resources" /></p> <p>Maps uploaded to the <a href="http://resource.openra.net/">OpenRA Resource Center</a> can be downloaded and installed by players via the lobby.<br />The spawn-point selector also received an overhaul.</p> <p><img src="/images/news/20140608-modchooser.png" alt="OpenRA Resources" /></p> <p>The new mod chooser is based on the design of our website, and provides a canvas to showcase your installed mods.</p> </div> tag:openra.net,2014-06-02:/news/playtest-20140602/ Playtest 20140602 2014-06-02T09:04:00Z 2014-06-02T09:04:00Z <p>We have just released <a href="/download/">playtest-20140602</a>, which is the second release candidate for our upcoming June release.</p> <p>The whole development branch is currently in feature freeze to not introduce new problems. Only small improvements and bug-fixes are accepted:</p> <ul> <li>Fixed crashes when <a href="http://resource.openra.net/">OpenRA Resources</a> returns invalid data.</li> <li>Fixed the automatic map download not updating the lobby after completion.</li> <li>Fixed a crash on non-English locales (Windows).</li> <li>Another significant improvement in CPU performance.</li> <li>Added 3 new Lua scripted missions and skirmish maps.</li> <li>Polished the support beacon display.</li> <li>Improved pathing for engineers and passengers.</li> <li>Fixed compatibility with Debian Wheezy.</li> <li>Fixed the startmenu shortcut on Windows.</li> <li>Fixed problems in the Red Alert SNOW tileset.</li> <li>Fixed a regression where spies could be identified on the radar.</li> <li>The web infrastructure has been ported to a new faster site: <a href="http://www.openra.net">openra.net</a></li> </ul> <p><strong>Note:</strong> There is a known issue with the old content.open-ra.org not redirecting at the moment which breaks the custom map download for the current stable release. Use the new playtest or choose standard maps for the moment.</p> <p>The full list of changes compared with the <a href="/news/release-20131223/">holiday release</a> is available <a href="http://wiki.openra.net/Changelog">on our wiki</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20140602-openra-resources.png" alt="OpenRA Resources" /></p> <p>Share your maps at <a href="http://resource.openra.net/">resource.openra.net</a> for automatic in-game downloading.</p> <p><img src="/images/news/20140602-beacon-clock.png" alt="Beacons" /></p> <p>Spectators will never miss an impacting nuke anymore.</p> </div> tag:openra.net,2014-05-25:/news/playtest-20140525/ Playtest 20140525 2014-05-25T12:00:00Z 2014-05-25T12:00:00Z <p>We have just released <a href="/download/">playtest-20140525</a>, which is the first release candidate for our upcoming June release.</p> <p>The focus of this playtest has been improving our low-level engine code, but there have been a few nice player-facing improvements, too:</p> <ul> <li>Fixed the shellmap issues that were present in the previous playtest.</li> <li>Added a “Battlefield News” indicator, so we can keep you up to date on with the latest community news.</li> <li>Further improvements to the lobby and replay interfaces.</li> <li>Significant reductions in load time.</li> <li>More balance improvements!</li> <li>More bug fixes!</li> </ul> <p>The full list of changes compared with <a href="/news/release-20131223/">holiday release</a> is available <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog">on our wiki</a>.</p> <p>This announcement is briefer than usual: as the final release only a couple of weeks away, we have decided to save the usual set of screenshots and details for the proper release announcement.</p>