http://openra.net/ OpenRA - News Feed 2014-09-27T12:00:00Z OpenRA developers http://openra.net tag:openra.net,2014-09-27:/news/playtest-20140927/ Playtest 20140927 2014-09-27T12:00:00Z 2014-09-27T12:00:00Z <p>The first playtest for our next big release is now available!</p> <p>The biggest change in this playtest compared to our <a href="/news/release-20140722/">July release</a> is the overhauled in-game interface:</p> <ul> <li>The RA mod has received a brand new sidebar.</li> <li>A new end-game score screen appears once a game is complete.</li> <li>The in-game menu now shows an objectives panel in all mods (previously only available in the TD mod).</li> <li>New <a href="https://github.com/OpenRA/OpenRA/wiki/Hotkeys">keyboard shortcuts</a> have been added, and the default keys have changed to match Tiberium Wars and Red Alert 3.</li> </ul> <div style="text-align:center"> <p><img src="/images/news/20140927-sidebars.png" alt="RA sidebar overhaul" /></p> <p>The Red Alert sidebar interface has been given a much-needed facelift and a more compact design.</p> </div> <p>These UI changes are still a work in progress, and further refinements will be made before the final release. If you have feedback on the new design then please let us know during this playtest period!</p> <p>The full <a href="http://wiki.openra.net/Changelog">Changelog</a> lists many of the other improvements, bug fixes, and balance changes that are included in this playtest. A few notable improvements include:</p> <ul> <li>The lobby now prevents players from choosing colors that are too similar to each other or the terrain.</li> <li>Veteran units gain improved reload time and accuracy, and elite units will now heal over time.</li> <li>Planes will maintain their distance from each other in a similar fashion to helicopters.</li> <li>Several of the Tiberian Dawn campaign missions have been updated with mission objectives.</li> <li>A number of small balance changes to the Red Alert and Tiberian Dawn mods.</li> </ul> <p>A lot of work has gone into our <a href="https://github.com/OpenRA/OpenRA/wiki/New-Lua-API">new Lua API</a> for scripted maps that was introduced with our <a href="/news/release-20140608/">June release</a>. This new API offers improved performance, stability, and integrates with the new mission objectives system. If you have written any scripted maps then please use this playtest as an opportunity to port your maps to the new API, and please <a href="http://bugs.openra.net/">file a bug</a> if there are any missing features. The old API will be removed in the near future.</p> <div style="text-align:center"> <p><img src="/images/news/20140927-objectives.png" alt="Mission objectives" /></p> <p>Several Tiberian Dawn campaign missions have been overhauled with objectives and other improvements.</p> <p><img src="/images/news/20140927-aircraft.png" alt="RA aircraft" /></p> <p>Planes no longer bunch together, which makes them much less vulnerable to enemy AA.</p> </div> tag:openra.net,2014-07-22:/news/release-20140722/ Release 20140722 2014-07-22T10:00:00Z 2014-07-22T10:00:00Z <p>We are pleased to announce the availability of our July release, which includes 619 commits by 27 contributors.</p> <p>The feature list remains the same as for our <a href="/news/playtest-20140709/">July playtests</a>, but this release benefits from additional testing and bugfixes. The main new features are:</p> <ul> <li>The RA and TD game music can now be downloaded and installed from the in-game music player.</li> <li>Capturing enemy structures in RA and TD will now let you build units from their faction.</li> <li>The maximum tech level can be configured in the lobby options.</li> </ul> <p>Other notable improvements include:</p> <ul> <li>Fixed a number of crashes that were introduced in the last release.</li> <li>Fixed issues that occurred when installing from CD.</li> <li>Improved performance and memory usage.</li> <li>Improved scroll-panel behaviour.</li> <li>Added an option to lock the mouse cursor inside the game window.</li> <li>Multiple players can now repair a building at an accelerated rate.</li> <li>Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).</li> </ul> <p>As usual, the full list of changes compared with the <a href="/news/release-20140608/">June release</a> is available <a href="http://wiki.openra.net/Changelog">on our wiki</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20140722-capturetech.png" alt="Capturable Technology" /></p> <p>Capturing enemy structures in TD and RA will now allow you to produce their units.</p> <p><img src="/images/news/20140722-musicdownload.png" alt="Music Downloading" /></p> <p>OpenRA can now download the game music for RA and TD.</p> <p><img src="/images/news/20140722-techlevels.png" alt="Tech Levels" /></p> <p>Tech levels can be configured in the lobby options for all mods.</p> <p><img src="/images/news/20140709-tibsun.png" alt="Tiberian Sun" /></p> <p>Development is progressing well on our Tiberian Sun mod, but it is still several months away from a release.</p> </div> tag:openra.net,2014-07-09:/news/playtest-20140709/ Playtest 20140709 2014-07-09T10:00:00Z 2014-07-09T10:00:00Z <p><strong>Update: We have released a fourth and final release candidate (20140719) which fixes a few remaining issues. Thanks to everyone who reported problems and submitted fixes!</strong></p> <p>We have just released our <del>first</del> fourth July release candidate, <del>playtest-20140709</del> <a href="/download/">playtest-20140719</a>.</p> <p>This short development cycle has been extremely productive, and includes some long-awaited features:</p> <ul> <li>The RA and TD game music can now be downloaded and installed from the in-game music player.</li> <li>Capturing enemy structures in RA and TD will now let you build units from their faction.</li> <li>The maximum tech level can be configured in the lobby options.</li> <li>Added an option to lock the mouse cursor inside the game window.</li> </ul> <p>Other big changes include:</p> <ul> <li>Fixed a number of crashes that were introduced in the last release.</li> <li>Improved performance and memory usage.</li> <li>Added beacon images for the RA spy plane, paratroopers, and parabombs.</li> <li>Multiple players can now repair a building at an accelerated rate.</li> <li>Added engine support for diamond-shaped (“isometric”) terrain (an important milestone for our TS mod).</li> </ul> <p>As usual, the full list of changes compared with the <a href="/news/release-20140608/">June release</a> is available <a href="http://wiki.openra.net/Changelog">on our wiki</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20140709-beacons.png" alt="Beacons" /></p> <p>Beacons have been added for the air-support powers in RA.</p> <p><img src="/images/news/20140709-techlevels.png" alt="OpenRA Resources" /></p> <p>Tech levels can be configured in the TD lobby options.</p> <p><img src="/images/news/20140709-tibsun.png" alt="Tiberian Sun" /></p> <p>The OpenRA engine now supports isometric perspectives. Development is progressing well on our Tiberian Sun mod, but it will not be ready for several more months.</p> </div> tag:openra.net,2014-06-08:/news/release-20140608/ Release 20140608 2014-06-08T07:00:00Z 2014-06-08T07:00:00Z <p>We are pleased to announce the June release of OpenRA. This is another huge milestone, with 52 authors contributing a total of 1582 commits since our <a href="/news/release-20131223/">holiday release</a>.</p> <p>Seeing is believing, and so we have worked with <a href="https://www.youtube.com/user/SoScared101">SoScared</a> (who produced our awesome <a href="https://www.youtube.com/watch?v=ueosN-JFqG0">gameplay trailer</a>) to create a video preview of this new release:</p> <div style="text-align:center"> <iframe width="680" height="420" src="//www.youtube.com/embed/NzU5HtFvEEM?feature=player_detailpage" frameborder="0" allowfullscreen=""></iframe> </div> <p>For the textually inclined, a brief summary of our key changes are:</p> <ul> <li>Significant UI improvements for selecting mods, the game lobby, replays, and spectating.</li> <li>Dramatic load-time improvements.</li> <li>Beacons for signaling team-mates and observers, and viewing the status of support powers.</li> <li>Aircraft and helicopters can now attack-move, guard, and be guarded by ground units.</li> <li>Vehicle husks can now be destroyed or captured.</li> <li>The RA mod now includes the Phase transport and a new Soviet Hijacker infantry.</li> <li>The D2K mod now includes concrete, the Grenadier, and a collection of graphical improvements.</li> <li>The TD mod received a collection of balance improvements, and several new maps.</li> <li>Our Tiberian Sun mod saw significant development, but will not be ready for several more months.</li> </ul> <p>The full list of important changes are available <a href="https://github.com/OpenRA/OpenRA/wiki/Changelog">on our wiki</a>. We have also improved our website and build server, which are now “in the cloud”. Our new <a href="http://openra.net">openra.net</a> domain is served from <a href="https://pages.github.com/">Github Pages</a>, and our installer packages are created using <a href="https://travis-ci.org/OpenRA/OpenRA/">Travis CI</a>. These changes should significantly improve the website responsiveness and download speeds.</p> <div style="font-size:90%; text-align: center"> <p><img src="/images/news/20140608-ra.png" alt="Red Alert" /></p> <p>Aircraft and helicopters can now attack-move and guard other units. Improvements to our Red Alert<br />mod include the addition of the Phase Transport and terrain-specific camouflage for the Allied barracks.</p> <p><img src="/images/news/20140608-beacons.png" alt="Map Beacons" /></p> <p>Beacons and radar events make it easy to see important events and signal to your team-mates.<br /> The Tiberian Dawn mod also received a complete balance overhaul.</p> <p><img src="/images/news/20140608-d2k.png" alt="Dune 2000" /></p> <p>Work on Dune 2000 has continued in this release, with the addition of concrete plates and the Atreides grenadier.<br />Graphical improvements include shrapnel, building animations, and turrets integrating with walls.</p> <p><img src="/images/news/20140608-mapdownloadspawns.png" alt="OpenRA Resources" /></p> <p>Maps uploaded to the <a href="http://resource.openra.net/">OpenRA Resource Center</a> can be downloaded and installed by players via the lobby.<br />The spawn-point selector also received an overhaul.</p> <p><img src="/images/news/20140608-modchooser.png" alt="OpenRA Resources" /></p> <p>The new mod chooser is based on the design of our website, and provides a canvas to showcase your installed mods.</p> </div> tag:openra.net,2014-06-02:/news/playtest-20140602/ Playtest 20140602 2014-06-02T09:04:00Z 2014-06-02T09:04:00Z <p>We have just released <a href="/download/">playtest-20140602</a>, which is the second release candidate for our upcoming June release.</p> <p>The whole development branch is currently in feature freeze to not introduce new problems. Only small improvements and bug-fixes are accepted:</p> <ul> <li>Fixed crashes when <a href="http://resource.openra.net/">OpenRA Resources</a> returns invalid data.</li> <li>Fixed the automatic map download not updating the lobby after completion.</li> <li>Fixed a crash on non-English locales (Windows).</li> <li>Another significant improvement in CPU performance.</li> <li>Added 3 new Lua scripted missions and skirmish maps.</li> <li>Polished the support beacon display.</li> <li>Improved pathing for engineers and passengers.</li> <li>Fixed compatibility with Debian Wheezy.</li> <li>Fixed the startmenu shortcut on Windows.</li> <li>Fixed problems in the Red Alert SNOW tileset.</li> <li>Fixed a regression where spies could be identified on the radar.</li> <li>The web infrastructure has been ported to a new faster site: <a href="http://www.openra.net">openra.net</a></li> </ul> <p><strong>Note:</strong> There is a known issue with the old content.open-ra.org not redirecting at the moment which breaks the custom map download for the current stable release. Use the new playtest or choose standard maps for the moment.</p> <p>The full list of changes compared with the <a href="/news/release-20131223/">holiday release</a> is available <a href="http://wiki.openra.net/Changelog">on our wiki</a>.</p> <div style="text-align:center"> <p><img src="/images/news/20140602-openra-resources.png" alt="OpenRA Resources" /></p> <p>Share your maps at <a href="http://resource.openra.net/">resource.openra.net</a> for automatic in-game downloading.</p> <p><img src="/images/news/20140602-beacon-clock.png" alt="Beacons" /></p> <p>Spectators will never miss an impacting nuke anymore.</p> </div>